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VERLIES II Download Key Serial Number





















































About This Game "Come into my dungeon, and show me your strength... I will crush your sword and bones in return. Many so-called heroes tried to plunder my treasures and their skulls are now part of my impressive collection... Run away while there’s still time!"VERLIES II is a ruthless dungeon crawler game. The player embodies a hero he can select from eight brave adventurers willing to enter a mysterious dungeon filled with ancient forgotten treasures. The game revolves around a village where the player is offered many different services (blacksmith, merchant, magician, inn, money games etc.) so he can get ready and go as far as possible in the depths of the cursed dungeon. Relentless monsters, numerous treasures, ferocious traps, immersive puzzles, many dangers await him inside, especially as death is final.Unlike many games that only offer quests that are easy to solve, everything that stand on the way of the player in VERLIES II was conceived to stop it. Only the bests and most determined will feel the pride of experiencing the end!- Beautiful and immersive comic style graphics - A gigantic dungeon with completely randomly created floors- Several millions of randomly created stuff to loot!- Permadeath- Numerous game mechanics to discover and mastering- Come to challenge a hundred of monsters specifically designed to kill you - Solve many quests and puzzles- Many heroes to unlock- Nervous and addictive combat system- Original skill system, which requires optimization and tactical decisions- And many secrets and things to discover! 1075eedd30 Title: VERLIES IIGenre: Adventure, Indie, RPGDeveloper:Koya GamePublisher:Koya GameRelease Date: 25 Sep, 2015 VERLIES II Download Key Serial Number This was close to being a good game, but is destroyed by the imbalance. It's exceedingly difficult to get started - the rewards for the risk are not worth it. A few simple changes would fix this - the hero goes to a different dungeon with each attempt, and if he leaves before killing the boss, that dungeon is over. You should never come back from a successful run in worse shape than you started. Give the player a chance to rest, recover, and try again on a new dungeon without the constantly advancing difficulty,. This is a frustrating and unforgiving game. Death is PERMANENT, so if you die, you have to start over from the beginning. A lot of the game is luck, ie. you may or may not end up with enough gold at the end of a level to get better gear and restock your potions. If you are really into RPGs, and like a challenge, you will probably like it. Otherwise, avoid it.. This game feels grindy in a sense. By grindy I mean you have to grind the dice game in the Inn for money so you can buy better gear and lots of health potions. There's no skill to that. If you were to purely rely on what the game gives you by chance you would have none to survive. There's seems to be very little skill involved in battles as well. Every so often an enemy attacks at a certain increment of speed and you block it, in between the attacks you swing your sword. If you decide you have to leave the dungeon for whatever means the game punishes you for leaving by costing you experience. If you fall behind too far in experience you will be out scaled by the monsters in the dungeon. After killing bosses on a dungeon floor you have to play an annoying pixel hunting minigame of find the gem or pickaxe or stone in a wall to continue. This really adds nothing to the game besides nuisance. The game literally shows you what room a gem is in and you will be moving your cursor around trying to find it even though it should be in plain view. If you die the game doesn't take you to the main menu. It literally restarts the game alt tabbing you to windows in the process. I just can't recommend this to anyone at the moment.. This game has difficulty that isn't based on player performance, it's based off the fact that you are forced to take damage on every turn, even if you block. This means if your RNG happens to give you 4 monsters in a row, you will basically be forced into using all your hp pots right off the bat, or failing misreably because you can't beat even the first boss on level 1 without at least 2 pots. Not to mention that traps are very common, and you can even activate 2 traps on the same item, which is bullcrap. This game is a waste of 8 dollars and it's not even in good english, don't buy this.. When you rage quit from a game and you immediately want to give it another try, you know you've got something special.Verlies II is a first person dungeon crawler, with real-time combat and grid based deplacement. And it wants you dead. Yep, according to the Master, death is the only thing you rightly deserve.Let's prove him wrong, shall we?In order to do that, you'll have to master combat precision, actively aiming at the monsters, and timing, to block with your shield and manage breath\/endurance. It's a fun and solid system and you may soon try to block "frame perfect" in the vain hope it will mitigate more damage :p or you will die miserably for it was obvious this 5th strike in a row was dumb.You'll have to master the odds in a game of dice for you'll need tons of money to buy keys, health potions, repair your so fragile stuff, cure poison, sharpen a blade, ID artefacts way too high level for you but rejoice! The smith can "standardize" it (remove the level restriction) for a mere 30 gold coins, less than a night at the inn! That's one of the only "gift" in an otherwise harsh and tight economy.You'll have to take lots of risks. The boss is down, should you delve deeper straight away for an XP boost or should you take the chance to go back to town as it's the only moment it's free of charge? On the brink of death, do you tail back in the middle of a floor with XP loss or do you pick up that probably trapped healing basket? Yeah, you should have trekked back...You'll have to die, over an over, for there's no tutorial and the game is mean and nasty. But like in the best rogue-likes where exploration and experimentation are key, it wraps up in the long run and I dare say Verlies really shines, carrying the torch of classics with strength.You'll probably have to specialize. There's not so many level ups and there's a lot of skills, actives and passives. Classics like shield bashing or alchemy for instance, and not so classic ones, like a heal paid by XP or an instant kill spell that eats up your total mana pool. Floors layout, monster population, loot and traps are all randomly (procedurally?) generated. Level tone and design change every 3 floors and while there's no lush vistas nor DX12 features, the comic-style graphics are lovely (though I miss the naked blacksmith from the first opus^^)! Sound is good, atmospheric and creepy, or dumb and funny like that cash register trading sound.So, this review's a mess... I hope it stills shows of much I enjoy this love letter to the genre! I cannot recommend it enough. Two blue thumbs up out of a puddle of blood. N'cha!. I saw someone beat it and the developer actually said congrats. This was after people complaining it was hard and so forth. So much so that I had to try it, the amount of "talk" about this game sold me.This is what I liked:The game felt immersive, it's small and not built by some huge studio but the maker captured a pretty cool feeling with it for me. The art, the ambiance, the lone dungeon hole before you go inside. Heck the finding of a pick ax in a shadow of the wall. Ohhhh I like this, I can feel myself in the game, lost in this dungeon. I enjoy this.The game makes you feel as if your all alone having come to some small town on the verge of nowhere to find only a handful of small time town's people who can offer basic aid. But the best feeling is leaving town to that lone dungeon, just sitting there all silent with just the sounds of the surrounds begging you to come inside and explore.I feel also that the developer of the game is around and adding stuff to the game making me wonder what is to come next and that is exciting!What I was meh on:Yep it's hard, the death comes fast and starting over is fun for a bit, then sucks as you want to progress but find you die and lose that run. The enemies hit your shield and you still take too much damage, while your rewarded for blocking, I didn't feel it was enough and died to fights I should not have, as I had a nice rhythm going on slash, block, slash.The Modding (I am going to call this what it is, replacing core files with your own art or music or words) is fun for silly things, like making a pic you like the new intro, but it's not true modding, it's just changing the interface for funzies. One use of this I want to try to play with is to see if I can change the main character (as characters are unlock able this might not work), but will see in time if I can do this.

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